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Eve online tv tropes
Eve online tv tropes





eve online tv tropes

eve online tv tropes

Any newly-built ships already came with the new technology installed. Smaller ships would dock in the nearest carrier or command vessel, while capital ships performed these upgrades on their own, and were disabled while they took place.

EVE ONLINE TV TROPES UPGRADE

  • In Cataclysm, you even had to specifically upgrade any ships you improved by research.
  • It's not possible to finish researching the whole tree until about three-quarters of the way through the game. You gain the ability to research maybe one or two technologies per level, as well as trading for some with alien traders.
  • Also, the whole tree is not immediately available at the beginning.
  • This also adds to the difficulty, however: it's equally true that losing too many ships or wasting too many resources in one part of the game may prevent you from successfully completing later missions.
  • The Homeworld games are an exception to this: The player's space fleet and upgrades purchased are persistent through the entire campaign.
  • eve online tv tropes

    In the Dawn of War II campaigns, however, the only upgrades are traits available to individual squads after they increase their level, which remain for the entire campaign.In the latter however nothing built or researched while in a province will remain there beyond that mission. In the former any buildings (and upgrades to buildings) constructed in a province will remain there, and can be used immediately if that province is attacked, but all researches must be re-purchased. The Dark Crusade and Soulstorm campaigns also feature two different but equally bizarre versions of this trope.The other units' upgrades still have to be re-purchased each mission, though. The Wargear upgrades in the campaigns of the Dark Crusade and Soulstorm expansions are persistent across the campaign missions.Taken to its logical extreme, it would seem that between the scenarios in the campaign all the soldiers forget what they have learned since the beginning of the campaign, and also throw away the fancy gear they have acquired. That is, he begins as standard (excepting other upgrades), becomes more experienced once the relevant upgrades become available and is purchased, loses his experience for the next scenario, repurchases it and so on. Two of these upgrades supposedly makes the main hero (one particular character featuring in all the scenarios, which take place over a few weeks at most) more experienced and therefore tougher. In the single-player campaign in Dawn of War, upgrades must be purchased and re-purchased for each scenario.







    Eve online tv tropes