


Any newly-built ships already came with the new technology installed. Smaller ships would dock in the nearest carrier or command vessel, while capital ships performed these upgrades on their own, and were disabled while they took place.
EVE ONLINE TV TROPES UPGRADE

In the Dawn of War II campaigns, however, the only upgrades are traits available to individual squads after they increase their level, which remain for the entire campaign.In the latter however nothing built or researched while in a province will remain there beyond that mission. In the former any buildings (and upgrades to buildings) constructed in a province will remain there, and can be used immediately if that province is attacked, but all researches must be re-purchased. The Dark Crusade and Soulstorm campaigns also feature two different but equally bizarre versions of this trope.The other units' upgrades still have to be re-purchased each mission, though. The Wargear upgrades in the campaigns of the Dark Crusade and Soulstorm expansions are persistent across the campaign missions.Taken to its logical extreme, it would seem that between the scenarios in the campaign all the soldiers forget what they have learned since the beginning of the campaign, and also throw away the fancy gear they have acquired. That is, he begins as standard (excepting other upgrades), becomes more experienced once the relevant upgrades become available and is purchased, loses his experience for the next scenario, repurchases it and so on. Two of these upgrades supposedly makes the main hero (one particular character featuring in all the scenarios, which take place over a few weeks at most) more experienced and therefore tougher. In the single-player campaign in Dawn of War, upgrades must be purchased and re-purchased for each scenario.
