
- #FRAYMAKERS PRICE HOW TO#
- #FRAYMAKERS PRICE WINDOWS#
Profile list is not filtered by device type.Can only interact with profile or controller dropdowns using a mouse.Dash-related options may need to be adjusted so they’re more intuitive for controller users.Nintendo controllers only access roughly 80% of their control stick radius.Tilt and Strong buttons should not be able to be assigned to the same key as other keys.
#FRAYMAKERS PRICE WINDOWS#
Certain windows hotkey combinations can cause crashes. The controls menu is very rudimentary/WIP. There is currently no quit button (alt + f4 or close by right clicking in the taskbar in the meantime). You currently cannot navigate back to the title screen.
User is not notified if their save file becomes corrupt.
#FRAYMAKERS PRICE HOW TO#
We are able to reproduce some of these issues, but please let us know if you figure out how to cause a crash consistently.
There are rare sequences of menu inputs that can result in crashes. Current reverb settings make some words a bit hard to hear or understand. Additional control stick customization features. Controller dpad does not respect dash button. If you assign movement to the dpad on controller, several actions will still use stick inputs. Controllers may be prone to glitching if you turn them on after the game has already been opened. When ledges are disabled, characters holding the ledge should automatically release. Disabled neutral specials still allow you to reverse neutral special. You cannot down or neutral special out of run turn. CPUs are extremely rudimentary and their behavior has a lot of weird quirks – planned to be improved (with larger improvements to come down the line). You can sometimes hitstop nudge down past the ledge while hit onstage. If you use a special move right as you run across a ledge you will get the grounded special move. Grab vs grab trade should send both players to grab release. Forward + up + strong button should give you up strong (currently gives you an up tilt). Very rarely characters can die early by being near the blast zone in tumble. Quickly buffered actions out of ledge jump can fail to come out. Right Stick down out of dash or run should result in down strong (currently results in down tilt). Wavedash button sometimes does not work in specific unintuitive circumstances, such as jump canceling and stand turn. If an attack uses link frames into a portion of a grounded attack after IASA, it does not know it’s in IASA and won’t be properly interruptible. Cannot double-tap drop platforms through when double tap dash is disabled. Right now it results in a neutral special. Shield and Special on the same frame should result in a parry. Holding down while the other character attacks you may allow you to phase through the ground. Balance is generally a work in progress!. Before Early Access Launch In-Game Gameplay In this section, you can find a list of bugs that we’re already planning to fix in future updates. Fraymakers has come a long way, but we’re not finished yet! All animations, art and assets (especially the menu!), menu design, sounds and balancing should be considered a work in progress.